          *****************
          USS Deep Explorer
          *****************


Updates (post LD40)
===================
* adding a config dialog picture
* fix the bug when a machine is automaticly switched on without energy, at some room discovering

* adding nice congif dialog picture
* adding multi keyboard layout in once : QWERTY/AZERTY

* allow player to tweak the difficulty of mission ; see "Expected difficulty" in menu ; this affects :
- motion speed of the robot that player controls
- door opening duration
- switching on/off machine and artifact activation

Have fun !


Theme
=====

"The more you have, the worse it is"
------------------------------------

If "the more i have, the worse it is", why i, as the player/character, choose to have the more ???

Perhaps, because it's not my choice ... the environment give me more and more over the time, and i do with this fact !

Some things grow over the time, and difficulty to the player/character grows also.


Environment
===========
An unknown submarine station


Situation
=========
A team of explorers enter into an unknown submarine station ; the “brave team of USS Deep Explorer” is made up of treasure hunters.

The player controls one robot helping explorers.

Over the time, your robot discover and open new rooms.

Each new room make be lowering some critical resources,
but contains also some machines sometimes useful to adjust survival systems,
sometimes only bad to that explorers survive !

The goal of your robot (and thus, also for the player) is maintain alive all explorers.

The explorers' team try to find and activate an artifact, and when it is done, they must quit the station.

With its robot, the player can :
* unlock door
* switch on/off some machines
* find and activate the artifact
* return to main entrance to quit this submarine station


Control
=======
You can change control with settings of the 'Unity Game Launcher'.

Player needs to use :
* "Horizontal" motion to move robot
* "Vertical" motion or mouse scroll wheel to zoom in/zoom out
* "Action #1" to activate machines, artifact, ladder, and station exit door, and also to unlock doors and airlocks

-------------------
I HOPE YOU HAVE FUN
-------------------


Critical resources
==================
* O2  (keep very up) [BLUE]
* temperature (keep up) [ORANGE]
* CO2 (keep low) [BLACK]
* other toxic gas (keep very low) [GREEN]
* energy (keep up) [YELLOW]
* air pressure (keep low) [WHITE]

Each new room can make be lowering :
* the O2 level
* the temperature
* the energy

Each new room can increase :
* the CO2 level
* the toxic gas level
* the air pressure

Some room contains one machine who has ability to produce or consume :
* energy
* O2
* CO2
* toxic gas
* temperature


And after this prototype for the Ludum Dare...
==============================================

I should like :
* add new machines
* allow selection of difficulty level
* add sounds and musics
* and more...
